Today we released an example of the Spilled React engine using a scene from Life Is Strange by Dontnod Entertainment. My experience with making the Life is Strange example was incredibly eye opening and so much fun. As a new designer, breaking down a piece of work I admire was a really helpful exercise. It… Read More 11/20/17
This week in Bullet Decision news, we’ve pretty much hammered down our engine! Not every mechanic is in yet but we’ve finally got a basic playable version of what’s been written of ReAct so far. It’s supper exciting! It was complicated for a while because we’re not using a branch system, but a switch system.… Read More 9/22/17
Wow, it’s been a little while! Glad to be back! I was out of the office for the last few weeks so it’s been hard to sit down and write stuff for the blog, but we haven’t stopped working! After the Hopeless Start release (which if you haven’t played, totally check it out) we went… Read More 8/25/17
Things recently have been tragic. Beyond tragic. Tragedy that I can’t even comprehend from my place of privilege. But we all need to try to. We need to try and understand why these things happen to prevent them from happening again. We need to show compassion and solidarity for the disenfranchised who understand it all… Read More Why we need socially aware games (and why visual novels are the genre for it)
Woooo. Hopeless Start final stretch! I’m so excited. We are going to release it Sunday on the Bullet Decision website. If you don’t know, Hopeless Start is a demo for ReAct: Bullet Decision. You play as Mika, a introverted college student who doesn’t want to do anything but play games. While lazying around, she hears… Read More 7/28/17
I’m hoping to get some art/gameplay mock up done soon. I’m currently working on implementing a full demo using a side story. But since neither are actually ready, let’s talk about the mechanics we’re going to see. The most obvious mechanic is going to be the dialogue tree. You make choices, response to people, and… Read More 3/31/2017
Text adventures, interactive fiction, point and click. They aren’t dead yet, but they might as well be. There is a strong trend of comparing new release to older games. Games that were made in the 80’s and 90’s. Now what does that mean to someone like me? Someone who was born in ’95 and didn’t… Read More More than nostalgia.