Today we released an example of the Spilled React engine using a scene from Life Is Strange by Dontnod Entertainment. My experience with making the Life is Strange example was incredibly eye opening and so much fun. As a new designer, breaking down a piece of work I admire was a really helpful exercise. It… Read More 11/20/17
This week in Bullet Decision news, we’ve pretty much hammered down our engine! Not every mechanic is in yet but we’ve finally got a basic playable version of what’s been written of ReAct so far. It’s supper exciting! It was complicated for a while because we’re not using a branch system, but a switch system.… Read More 9/22/17
Right now, for ReAct: Bullet Decision, we’ve been testing our engine and explaining it to our partners. In ReAct there is one section that is a bit complicated. The player can eat or not eat. Eating accumulates dishes, and the player can chose to wash them right away or not. This might sound simple but… Read More Can mechanics help you understand life?
Not to much to update this week! I’m in the middle of moving apartments right now, so I’m hunkering down and getting the stuff I talked about last week sorted out. Abby bot is plotted out and the script has been started. I also have done some work on the script for showing off our… Read More 9/1/17
Wow, it’s been a little while! Glad to be back! I was out of the office for the last few weeks so it’s been hard to sit down and write stuff for the blog, but we haven’t stopped working! After the Hopeless Start release (which if you haven’t played, totally check it out) we went… Read More 8/25/17
Things recently have been tragic. Beyond tragic. Tragedy that I can’t even comprehend from my place of privilege. But we all need to try to. We need to try and understand why these things happen to prevent them from happening again. We need to show compassion and solidarity for the disenfranchised who understand it all… Read More Why we need socially aware games (and why visual novels are the genre for it)
Check out the intro of Hopeless Start, released tomorrow! I loved filming the commentary on this and getting to finally show it off. The way the story is presented to you is something really important that I wanted to be a personal experience. full version here: https://youtu.be/uQOAF5aUOwU
Announcement: Hopeless Start. We’re ready for launch on Sunday! Bullet Decision: Hopeless Start is a self contained story and demo for ReAct: Bullet Decision. With wide eyes and glass in your foot, you have to ask yourself; are you hopeless or is it just the beginning? Get to know a young Mika, and dig deep… Read More Hopeless Start!
Woooo. Hopeless Start final stretch! I’m so excited. We are going to release it Sunday on the Bullet Decision website. If you don’t know, Hopeless Start is a demo for ReAct: Bullet Decision. You play as Mika, a introverted college student who doesn’t want to do anything but play games. While lazying around, she hears… Read More 7/28/17
For a little while now I have been trying to think of how to use Messenger chatbots to tell a resonating interactive story. I deployed the Bullet Decision messenger bot the other day, and it’s cool and all. It’s interesting and gives a bare bones feel of what BD will be. But it’s not magical.… Read More Interactive Fiction and Chatbots