Right now, for ReAct: Bullet Decision, we’ve been testing our engine and explaining it to our partners. In ReAct there is one section that is a bit complicated. The player can eat or not eat. Eating accumulates dishes, and the player can chose to wash them right away or not. This might sound simple but… Read More Can mechanics help you understand life?
Wow, it’s been a little while! Glad to be back! I was out of the office for the last few weeks so it’s been hard to sit down and write stuff for the blog, but we haven’t stopped working! After the Hopeless Start release (which if you haven’t played, totally check it out) we went… Read More 8/25/17
Things recently have been tragic. Beyond tragic. Tragedy that I can’t even comprehend from my place of privilege. But we all need to try to. We need to try and understand why these things happen to prevent them from happening again. We need to show compassion and solidarity for the disenfranchised who understand it all… Read More Why we need socially aware games (and why visual novels are the genre for it)
Check out the intro of Hopeless Start, released tomorrow! I loved filming the commentary on this and getting to finally show it off. The way the story is presented to you is something really important that I wanted to be a personal experience. full version here: https://youtu.be/uQOAF5aUOwU
Announcement: Hopeless Start. We’re ready for launch on Sunday! Bullet Decision: Hopeless Start is a self contained story and demo for ReAct: Bullet Decision. With wide eyes and glass in your foot, you have to ask yourself; are you hopeless or is it just the beginning? Get to know a young Mika, and dig deep… Read More Hopeless Start!
Woooo. Hopeless Start final stretch! I’m so excited. We are going to release it Sunday on the Bullet Decision website. If you don’t know, Hopeless Start is a demo for ReAct: Bullet Decision. You play as Mika, a introverted college student who doesn’t want to do anything but play games. While lazying around, she hears… Read More 7/28/17
For a little while now I have been trying to think of how to use Messenger chatbots to tell a resonating interactive story. I deployed the Bullet Decision messenger bot the other day, and it’s cool and all. It’s interesting and gives a bare bones feel of what BD will be. But it’s not magical.… Read More Interactive Fiction and Chatbots
It feels like everything is getting voice acted. AAA games have every possible line of dialogue voice by a well-known VA. Re-releases are coming out boasting about how they are voice acted now. But is it right for your game? My personal preference is, no. I don’t really care for voice acting. At least not… Read More Voice Acting in IF/VN
I’m hoping to get some art/gameplay mock up done soon. I’m currently working on implementing a full demo using a side story. But since neither are actually ready, let’s talk about the mechanics we’re going to see. The most obvious mechanic is going to be the dialogue tree. You make choices, response to people, and… Read More 3/31/2017
Let’s talk about character names! Or at least, the character names in my game. They’re a little different. Have you ever met someone at a game shop or the grocery store and had a nice conversation but never exchanged names? I do this all the time. Maybe it’s rude, but when I talk to someone… Read More 2/24/17