It feels like everything is getting voice acted. AAA games have every possible line of dialogue voice by a well-known VA. Re-releases are coming out boasting about how they are voice acted now. But is it right for your game? My personal preference is, no. I don’t really care for voice acting. At least not… Read More Voice Acting in IF/VN
I’m hoping to get some art/gameplay mock up done soon. I’m currently working on implementing a full demo using a side story. But since neither are actually ready, let’s talk about the mechanics we’re going to see. The most obvious mechanic is going to be the dialogue tree. You make choices, response to people, and… Read More 3/31/2017
Let’s talk about character names! Or at least, the character names in my game. They’re a little different. Have you ever met someone at a game shop or the grocery store and had a nice conversation but never exchanged names? I do this all the time. Maybe it’s rude, but when I talk to someone… Read More 2/24/17
Text adventures, interactive fiction, point and click. They aren’t dead yet, but they might as well be. There is a strong trend of comparing new release to older games. Games that were made in the 80’s and 90’s. Now what does that mean to someone like me? Someone who was born in ’95 and didn’t… Read More More than nostalgia.